Setting the body slot in the CK Load the esp file containing your armour in the CK Set the body slot in the Armor addon: Find the armour addon you want to modify and double click on it to open the screen showing its properties.
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I used to love finding a left pauldron then spending days trying to get another one to match.
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This guide includes all the body slots available for armours in Skyrim and their standard usage.As much as i know it involves a lot of game changing needed, i still think this would make for one of the best mods around.Skyrim Body parts numbers, body slots used by Bethesda, this is the list of the body parts used by Bethesda and named in the Creation Kit: 30 - head 31 - hair 32 - body (full) 33 - hands 34 - forearms 35 - amulet.Make sure that the Part Flag property has bloth flags selected: PF_editor_visible and PF_start_NET_boneset.For armour covering the body you usually will select 32-Body, 34-Forearms and 38-Calves.The Body Part property will contain one or more of the body parts ypu've created in Blender (BP_torso, BP_leftleg or BP_rightarm).Related pages References Retrieved from " ".
If not, double click and select both flags from the drop down list.
Double click on these values and change them to: From BP_torso to 32 From BP_rightarm to 34 From BP_leftleg to 37 Repeat this steps for all the BSDismemberSkinInstance nodes of all the NiTriShape nodes of your armour.
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Skyrim Hide Armor (Overlay copy to project, base skins used to create this skin.